Yeah - obviously It can only come as soon as it’s ready. Realistically, I don’t expect my plea will make much of a difference in when that is, but one can hope.
Personally, I’ve had a number of projects where I’ve hit that ceiling, especially when I start trying to do any processing on my mesh (like decimation master). I have to point out btw that the max poly count indicated by Zbrush is misleading. In practical terms, I find the actual limit is significantly lower than that number if you want to do any of the kind of processing I speak of, or want to add large textures and so on. I have 24 gb of ram, and an i7 950 processor with 20gb of free space on a solid state drive for Zbrush’s cache, and I start running into problems sometimes at 17mil points, depending on what I’m doing.
@Aurick - yeah, you can break up your model or use HD geo, but there are drawbacks to those approaches that make me leary of them. Mind you, I haven’t given the breaking-up approach a very thorough investigation, and I should do that before discounting it.