Hi,
i have a biiiiig problem. I just got a model which has polygon with more then 4faces. The Problem, if i import this to zbrush, zbrush make holes or change the geometry of the model. Is there a way to import the model without any changes in the topology? Because the model is allready skined and animated.
I only wanted to sculpt details and export it with auv oder guvtiles. After that i would copy the uvs to the animated model