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4R8 - Primitives and Initialize-tab not working as expected. Bug? Workaround?

Hi there,

if I create a new scene in ZBrush and add a primitive (a Ring3D for example), I can go into »Tools > Initialize« and set diameter, radius and so on.

If I then append another primitive, I only find settings for QCube, QSphere and QGrid in the »Initialize«-tab and not the expected primitives-settings.

Is that a bug in 4R8? Is there a workaround? Or did I miss some improvements, that make going into “initialize” superflueous? (the features of the new and very nice gizmo don’t, by the way)

All I want to do is to combine a bunch of primitives and set them up as needed.

Thanks!

Olaf

The parametric settings are only available for the parametric primitives. Polymesh 3d objects can only be converted to a PM3d cube, sphere, or cylinder.

When you append a primitive, it is appended as a PM3d object. I don’t know if this behavior was every any different, as I no longer have previous versions of Zbrush to compare.

To append a parametric primitive with specific settings, select that parametric primitive tool first, set the options how you wish, and then select your destination tool and append it. It can sometimes be confusing to know which version of the primitive you’re appending, so it may be helpful to convert the primitive with the settings you want to a PM3D object first, to make it easier to pick out in the tool list.

You can also use the action bar on the new Gizmo tool to convert a subtool into a number of primitives that have interactive settings.

Thank you for the detailed info, Spyndel. Very helpful! Especially “When you append a primitive, it is appended as a PM3d object.” made me understand, what happens here. Also thanks for the workaround.

I was expecting that a primitive at first always is a primitive until I convert it to a polymesh 3D. But well, it is ZBrush … :wink:

I was expecting that a primitive at first always is a primitive until I convert it to a polymesh 3D. But well, it is ZBrush … :wink:

My expectations align with yours.

As I said, I unfortunately don’t have access to any prior version of zbrush to tell you if it’s any different in R8 than it’s ever been. It’s not something I’ve noticed one way or another over the years.