Please see the Before and After captures. I’m following the instructions I see here http://docs.pixologic.com/user-guide/3d-modeling/topology/zremesher/ and have seen the video by Ryan, but the fine details around eyes, nose and ears are decimating. Any ideas why or is there someone who has a workflow for a character from start to finish we can follow?
This character is from the Genesis M5 exported in OBJ from DAZ Studio 4.6.
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