In 4R5 I was able to Dynamesh-Shell an object, and could then subtract out a wall or floor of that shelled object using another object (as in the cylinder of a finger hole through a ring). That would leave a perfectly shelled part of a ring.
(I was subtracting the SubTool geometry by selecting the Boolean Subtract icon, then going to Polygroups-Group As Dynamesh Sub, and then MergeDown into one SubTool, then Dynameshing.)
Now, in 4R6, using the same method as before, Dynamesh fills in the Shelled object… Not good for jewelry workflow.
Can anyone offer suggestions as to what I’m doing wrong, or how to adjust my workflow to accomplish what 4R5 could do?
Thanks!