Hi
I have a object with many subtools, now i want to create UV’s for all of them but have them packed in one UV channel so i can bake the displacement into one texture file.
I tried UV master but it does not pack my UV’s into one UV channel.
Hi
I have a object with many subtools, now i want to create UV’s for all of them but have them packed in one UV channel so i can bake the displacement into one texture file.
I tried UV master but it does not pack my UV’s into one UV channel.
use transpose master to combine all of your meshes.
then unwrap the combined mesh
use transpose master again to put all of your meshes back into subtools
Actually the last part of that won’t work as TM does not transfer UVs. What you can do is (after following your first two steps):
Hmm…didn’t know that.
Maybe we (by we, I mean you) could make that an option?
If memory serves you did write it.
thanks for the info, i did what you said, but zbrush does a terrible job with packing uvs… i hope it will be fixed in the new version, right now it is not usable.
I’ll think about it. 