Hello fellow Zbrushlers!
I did a stupid beginners mistake:
I modelled some lowpoly billboards in Cinema4D and imported them via GoZ to Zbrush.
Then I did something stupid - I masked the area I wanted to work on and then subdivided it till a polycount of 3.5 mil.
Then I started shaping and texturing (via polypaint).
When I in the end tried to set the geometry to the lowest Res to do the UV’ing, I discovered that Zbrush did not save the “resolution steps” (because I use the Divide on a masked area).
I tried to do a UV via UV Master and AUV/PUV/GUVtiles, but it froze Zbrush every time.
I managed to get the polycount down to roughly 600k via Decimation Master, but ZBrush keeps freezing when I try to get an UV.
Because I put a lot of time and effort into the modelling, I would hate to start from scratch - So does some kind Zbrush expert have an idea how to get a UV out of the highres model? Ideas involving 3rd party software solutions are also welcomed!
Thanks a lot!
Newman