Live Boolean is fun but when you want to export to Unreal Engine 4
you need to uv unwrap your object and when I do that
I love all my polypaint texture information:(
is there anyway to still go about uv unwrapping and retaining
the polypaint information you can generate with Live Boolean?
another thing, I have three insert multi mesh objects all in the same group.
Each mesh i have applied a uv map, polypaint information and reduced the colored insert multi meshes
to work well in there brush. Looking at the meshes that appear on top I can
see the colored meshes I can choose from. I try and draw any of them out on
my canvas and I don’t have any color. Just grey. Can anyone help me so I can
use the meshes with the color I put on them?