hi everyone… once again.
im still new to ZB, this is my 3rd zbrushed sculpted mesh.
although i already know how to sculpt clay and 3d model, i am wondering how to you guys acheive the finer details?
like wrinkles, nice looking pores and anomolies on a face? can you give me some workflow examples. i have started an alpha collection, but the problem is knowing which ZB brush and stroke they are suitable for.
please give me some insight.
—how i have been trying to add details is by going to PM and use the deco brush or simple or dir brush and stamping or stroking my alphas or stroke patterns and then blurring them.
but the problem is that building details upon details keeps blurring previous detailed added on the mesh when i blur to make them more subtle.
im sure this is not the workflow you guys use… this is still my 2nd week with this tool. so any hints would be appreciated.
[attach=8458]headProf.jpg[/attach]
[attach=8459]headPersp.jpg[/attach]