ZBrushCentral

3rd mesh

hi everyone… once again.
im still new to ZB, this is my 3rd zbrushed sculpted mesh.
although i already know how to sculpt clay and 3d model, i am wondering how to you guys acheive the finer details?
like wrinkles, nice looking pores and anomolies on a face? can you give me some workflow examples. i have started an alpha collection, but the problem is knowing which ZB brush and stroke they are suitable for.
please give me some insight.
—how i have been trying to add details is by going to PM and use the deco brush or simple or dir brush and stamping or stroking my alphas or stroke patterns and then blurring them.
but the problem is that building details upon details keeps blurring previous detailed added on the mesh when i blur to make them more subtle.
im sure this is not the workflow you guys use… this is still my 2nd week with this tool. so any hints would be appreciated.
[attach=8458]headProf.jpg[/attach]

[attach=8459]headPersp.jpg[/attach]

Attachments

headProf.jpg

headPersp.jpg

i would like to know if there are tutorails on how to add finer surface details, like skin wrinkles or just skin pattern? are ther free alpha or tuorial on making skin alphas?
this is what i have so far, but my workflow is very tedious and the results are not as good as some of the stuff as i see here.
maybe someone kind enough to write a quick overview on how to make skin details or wrinkles in zb.

sort of like these for instance…
http://www.zbrushcentral.com/zbc/showthread.php?t=023879
http://www.zbrushcentral.com/zbc/showthread.php?t=021736
http://www.zbrushcentral.com/zbc/showthread.php?t=021895
http://www.zbrushcentral.com/zbc/showthread.php?t=022134
http://www.zbrushcentral.com/zbc/showthread.php?t=023686

made a zscript for you mate. happy zbrushing.

right on man.
great insight, leanrned new stuff :slight_smile:
i really appreciate your time.
thanx a bunch.

quick render shots


Attachments

prestonDone1.JPG

a normal mapped game model.
i am not sure if i am normapping the correct way, but i am woondering if there is a way to increase the normal map’s depth like you can with a disp map or bumb map. im am using alias’s maya for as 3d app to render this in.
i am losing a lot of subtle details, mayabe if there is a way [in maya or ZB] to increase the strengh or depth of the normal map, someone can give me some insight.

Attachments

prestonNormMap.jpg