ZBrushCentral

3dsmax -> Zbrush: Mirror coordinates

Hi there,

I’ve recently made a base model in 3dsmax and wanted to import it into Zbrush to go into details, but when I import it and activate the mirror (xyz) I notice the coordinates are not centered where they should be. How do I reset those coordinates to the center of my model so I can sculpt in symmetry again?

Much obliged!

Pressing Tool>Deformation>Unify should do it.