hey guys i need some help finding a tutorial on working with UVs in zbrush in Hard surface modeling. Im at the point where I can get from max to zbrush and sculp. Im looking to import my texture unwrap from max to zbrush, that way i can sculp out a normal based off the uv unwrapped texture and export it back to max.
Cant seem to find anything exactly what im describing . any help would be great.