If I have a character made up of 300 objects, I import it into zbrush in one OBJ file, do some work on it, and I reimport it to max via OBJ. All my objects have lost their names. They are now named group1 group2 etc. Is there any way to keep the original objects names from max.
Zbrush create one polygroup for each object but it seems like it just ignore the objects names.
Or maybe anyone has a trick to rename all objects with the correct name inside of max…