Hello,i would like to know how can i do something like this model,i’ve mean if i sculpt model from lowpoly to high and create normal map but i would like to unwrap in 3ds max before create a normal map in zbrush like this model.
i really your advice or the tutorial links.
this model from hyrumark.com/cyblob.htm
high poly
<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>
Lowpoly
<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>
Diffuse,Normal map and spec