Hi … Folks… I have worked directly with zbrush and 3ds max … advantage of this new integration, which came out in version 4.0 the GOZ … But a problem arose in renderings with vray … Without using the G.I. everything is perfect … but when I use the Indirect Illumination the object loses all properties … normal map and displacement map does not appear in the rendering … it seems that the solid object is completely out of focus … and does not show any surface mesh detail done in zbrush … Anyone know how to fix this??