Hi all,
Not sure if this is a stupid question or not, but I’ve been trying to sort it out for a while now and getting frustrated so thought I’d ask here.
New to Zbrush so just wanting to do a simple test.
I’m using 3ds max 2008 and Zbrush 3.1. My problem is that when I make a normal sphere in Max (not changing any settings) and then export it as an .OBJ, importing it in Zbrush (using import tool, then drawing it on the canvas) it looks like the sphere I made. But then when I go to edit mode and subdivide it (ctrl -D) I get holes in the poles.
Also, when I try to enter ZMapper it says I got mulitiple UV groups. Checking with Frame > Polygroups > Uv groups indeed confirms this. Things seem to go wrong with the seams or something. (also happens on other Max primitive btw)
I’ve seen a tutorials (movie) from a guys in Max 8 doing all the above steps and not running into any of the issues I have.
Could you guys please tell me if I’m doing something wrong, and if so what should I do. Thank you very much.