ZBrushCentral

3ds MAX & GOz problem.... Stumped...

Hi guys! So here’s the thing… When I work on a model with multiple subtools, for some reason GoZ will only import some of them with their maps… and other times, GoZ just imports the base mesh of a Ztool with no maps EVEN AFTER I RENDER OUT DIFF NORMAL AND DISP… Can nayone tell me how to fix this?

I use GoZ to determine the displacement values in Mental Ray, otherwise I get blown up models…

at the very least, does anyone know of some good Displacement settings for Mental Ray in MAX?

Cuban i have the same problems! and im working on them if i find out ill help you hope youll do the same :stuck_out_tongue: