Hello, I occasionally reading the boards but I never registered because usually I find the solutions for my problems.
That was the case until now. I can’t seem to find a single answer. So to the point:
I sculpted a model directly in Zbrush, then polypainted. When I export with polypaint and then Import it in 3ds max, the polypaint information doesn’t exist. If, however, I import the same .obj in Topogun, the polypaint is applied to the model.
So is It my fault, or 3ds max can’t “read” that kind of information?
P.S1: I export the object with the “Colorize” button on.
P.S2: When I import in 3ds Max, I choose the preset to “Zbrush” with the default settings.
P.S3: I managed to bake the polypaint information using xNormal by “ignore per vertex color” but I’m kind of curious to know what’s happening with 3ds MAX