I just searched for something I saw a long time ago about getting Max to automatically create polygroups for zBrush. No luck with the search.
The part of Max I remember… You choose parts of the object and shift them over in 1.0 increments across the UVWunwrap coordinate space.
Once you bring it into zBrush there is something that you need to do to get zBrush to turn those separated sections into polygroups. What is it?
