Hi.
I´m using 3DS Max 8 and set different Mat ID’s to group my mesh (and to avoid smoothing between those areas)…but ZB does not take these into account. I´ve also tried to separate the areas with UV-groups. This works, and ZB recognize them - but still smooth these out.
Anyone having this problem? Assume it´s Max’s obj-exporter that´s giving me a hard time…but has anyone a solution?
/Toby