Hey all,
I’m new to Zbrush and I’m even more new to 3ds Max 2009, I’m trying my darndest to import low res versions of my Zbrush models into 3ds Max and use displacement, normal and bump maps to include the hi res detail that I have modeled. I’ve searched the forums and found 3 or 4 threads that have vaguely led me in what I think is the right direction, but every time something goes wrong. I know this is part of the learning process, but any help would be appreciated. I’ve tired using the simple DE exporter, I’ve tried Z Mapper and they all come out looking absolutely nothing like they should in Max.
Well, let’s begin by having you describe your steps. Then we can look for potential problems in those steps.