Hey Room.
I have gone through tons of tutorials for applying maps generated in Zbrush 3.1 on the respective characters in #ds Max 2009.All Modeling, and texturing was done in zbrush.Now, after exporting Obj files and maps, I’m so so stuck in 3dsMax. I sincerely have not found any viable one that produces accurate results. Most are either V-Ray renderers or so. I use Mental Ray as my renderer, and have lots of textured characters but can’t seem to move forwad because of this problem.
Please, help would be most appreciated.Thanks in anticipation or replies.
Hi Teeto - I’m no expert and I use neither V-ray, Mental ray or Max 2009
- however, it seems to me that a high proportion of displacement issues are caused by scale problems between different apps. ie if there is a scale problem displacement sort of works but not very well and you are left making a thousand adjustments trying to work out whats going on.
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make sure you have UV’s setup
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create a 32bit disp map from your cube/simple object- you must use ‘Multidisp 3’ no other method! (paste ‘DE-LBEK-EAEAEA-R32’ into the export options box first)
Hey dear,
Thanks for your reply…I’ve been in and out of this site most days and never even have the time to check on a few things… Really soory it took me time to get back to you.
take good care of yourself and do hope to hear from you.