Hi everyone, I’m new to the forums here, and I need help!
I’ve already rooted out Mudbox… (blech…) So…
After using the demo of ZB extensively for almost the full allotted time and also using 3DCoat for a few days. I’ve got to say that 3DCoat is my top choice right now. I’ve compared all the features that I would be using in my pipeline, and the ease of use for each of them.
What I’m wondering, is can anyone show or tell me why I should go with ZB over 3DCoat? Is there something I’m missing?
One of the biggest setbacks with ZB, is that there is no low polypainting. Texture painting requires a really high poly count to get “decent” results, of course there is Zapplink, but, that doesn’t seem to work most of the time from what I’ve heard from other users. On the other hand, 3DCoat v3 (which is due to release Q1 2009) has this feature no problem, in fact, not only can you paint directly on the mesh like ZB, but you can also paint directly in the UV window.
Also, comparing the retopology tools, 3DCoat has the upper hand there as well. Another thing I’m enjoying so far using the demo, is the voxel sculpting.
That all said, someone please tell me what ZB has over 3DCoat? I need help, thanks!!