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3d realtime character Lobo

Hi Guys and Gals! First post, fresh and shiny!
For my studies as a game artist I have to create a 3D realtime character based on a comic book figure. I chose DC’s Lobo.

Its obviously still a WIP (no spec map, normal map/model have some glitches) I am currently roughing in the colors and I am using this cover art as reference but nothing is set in stone yet: http://images.wikia.com/marvel_dc/images/c/cb/Lobo_Death_and_Taxes_1.jpg
If anybody has ideas on how I can improve my work I would love to hear them!

Thanks!

Attachments

lobotest.jpg

I’m not feeling the essence of Lobo with this design. Yes the elements are there but I would imagine the real Lobo eating this version of Lobo for breakfast. There’s nothing bad about the actual sculptural production though.

I personally find this great. I enjoyed your art. Please do share more of your stuff.

Hi, thanks for your feedback!
Arthaven, what would you suggest to make him more bad ass? Any ideas how I can toughen him up?

Eiad, thank you for your kind words, I will post more things soon!

Hi Arthaven, I just checked your webblog and saw the picture where you integrated the jeep into the small street. Funnily enough I lived in Breda for a few years, close to where the picture was taken.

hey hey,
wasn’t planning on getting much done today (leaving town for a few days) but I made some quick adjustments to give him a bit of a darker look (mainly color adjustments), I beefed up his chain+hook a bit and added a cigar.


any suggestions are very welcome.

thanks

Update:

Screengrab from Maya, I am using the Kodde realtime shader (http://www.kostas.se/)
I am still planning to brush up the individual textures and paint more details. I am also going to add some props like a proper cigar, grenades and a knife.

What do you think?