I’m new to the subject of 3D printing…
To what extent are polygonal intersections allowed/not allowed when preparing a model for 3D printing? I noticed some 3d printing companies request no polygonal intersections. Needless to say, my model below has a lot of intersecting polygons and a lot of subtools, 60+. Is this model just “too complicated” to try to retopologize into a solid mesh?
I also noticed Jeff Feligno’s pixologic tutorial used a few intersections in his demonstration model.
Any light on the subject? Thanks.
