Hello all, I am new to Z-Brush and am thus far delighted at its capabilities.
I am trying to print some character models on a Dimension printer from Stratasys.
I have tried everything to prevent unwanted internal surfaces in the .STL files.
Merging Sub Tools, and Decimation Master all seem to work well but the stl file still contains the origina sub tool boundries within my models. If for instance I mask a figure and extract to produce a clothing sub tool then I can see three distinct surfaces within the STL file: The Character’s skin, The outer visible part of the clothing and an inner (hidden) surface of the clothing.
These boundries play havoc with tool paths and reult in support material being trapped within the printed model spoiling the surface. I need to be able to export only the merged visible outer skin of he model.
Is there some way to trim out this internal geometry??
Many thanks
John