I am trying to hollow out my model to make 3d printing cheaper. Below is what i have tried. But i know there is a way to make an interior wall with a uniform width all throughout the interior. - But maybe not in zbrush.
Attempts at hollowing:
WAY1:subtract boolean
WAY2:manually
WAY3:extract
WAY4:re-topography
here is a link to the full conversation i had about hollowing a model. look 3/4 down – shanec102— for full descriptions of how i tried to hollow:
http://www.shapeways.com/forum/index.php?t=msg&goto=22371&&srch=zbrush+hollowing#msg_22371
attached is a photo of a perfect uniform wall.
my question is how do i do that? If I can not do it in zbrush, what software do i need? – hopefully it is free, or at least under 1000k.
As I have found little on this topic in the forums any help would be appreciated,
shane