Hi everyone,
Hya ZBer!
Is it possible to remove polygons from the inside of an object where they are invisible anyway?
I want to do this for a couple of reasons:
The first is that it would dramatically reduce the polygon count on some objects (a very good thing I think).
The second is for 3D printing which I think requires non-impossible objects.
A lot of the stuff I make that I like is actually mangled and surfaces pass through each other leaving a lot of geometry submerged below the outside visible surface and that is what I want to get rid of.
So far the only way I have found to do this is with Dynamesh but I have to use colossal resolutions to get even close to the original shape and when you want a sharp angle close is no good. A half a million polygons turns into upwards of six million and the whole thing looks lightly melted.
I tried QRemesher but that didn’t work either.
Anyhow if anyone knows how to do this I would be thrilled!
Cheers!
Mealea