I’m fairly new to Zbrush and I haven’t ever 3D printed anything before and wanted to clear up a couple of basic things:
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I know it’s important to retopo for animation but is it necessary for 3D printing? How important is topology for printing?
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When creating clothing for characters is it ok (for the 3D printing) to just Extract and sculpt. Or would it be better to use retopology tools to create the clothes?
Any basic tips or links to tips would be great since I’m finding it hard to get info/tutorials that explain the possible pitfalls with 3D printing.
Many thanks.