Hi!
I’m going through the process of exporting dynameshes mesh with polypaint to VRML + JPG but I’m stuck at one point of the workflow.
I have my model with Dynamesh activated, polypainted and no UV’s, after that, I create the shell (to make it empty inside) and de-activate Dynamesh.
Once that is done, I need the model to have UV’s so I can create a texture from the polypaint, but I can’t because the model has too many polys and when I try to create GUVtiles or use UV master, Zbrush crashes. Same if I decimate it keeping the polypaint and try creating UV’s.
So my question is how do you create UV’s after using dynamesh and shell if the model is for example 800K polys?
I don’t get how people with high detailed meshes do it if they create the shell and UV in Zbrush.
Any help on this would be much appreciated.
Thanks