I had my hollowed out Sketchbot .STL imported in Magics to verify dimensions, and my contact said it came in tiny when I specifically stated “inches” as my preferred unit system. The character is set to W=2.52", H=3", D=1.61"
I then tried exporting another by switching to “mm”, imported both into Maya and got the following results (see attached image)
Maya’s working unit and grid set to inches, default cube 1 unit (inch) verified. The character on the left was output as inches, and the character on the right was output as mm - they seem to be swapped? Also, the accompanying “world” node has no effect, though each character’s scale comes in at 0.1 in X,Y,Z. So, it seems that the “mm” output is actually correct at 3", and the “inches” output looks to be the “mm” units.
Has the output from ZBrush been implemented backwards by mistake?
Thanks,
-Steve
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