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3d Layers Issue: Detail Layers + Pose Layer Interaction = Hot Mess

3d Layers Issue: Detail Layers + Pose Layer Interaction
As the title suggests, I’m experiencing an issue within my 3d Layer stack, involving the way a new pose layer interacts with my other detail layers. The details warp out and fail to follow the posing.

I recall encountering this problem before, a few versions back even, whenever posing on layers of any kind is involved.

From my end, the project goals entail:

-Saving out facial expression targets and tertiary detailing on their toggle-able 3d layering system like normal.

-Saving out new POSES on the toggle-able layering system as well. These poses are being introduced through a Goz link between Zbrush and a specially constructed character rig in 3ds Max 2014.

-Turning on facial expression targets and detailing ‘as needed’, and to have them work in combination with the posing layers.

Yet when I turn on my previously established facial expression layers again, they almost completely warp out. It appears the further a mesh point strays from its original static posed location, the worse the problem gets.

-A Zsphere rig is just not acceptable in this situation. A very specialized rig-based precision articulation is called for with this particular subject matter.

Frankly, out of ideas here. Work has effectively halted until I can correct the issue.