Hello, first post here. Is anyone else having problems while using the surface noise to apply noise color to a mesh layer??
The procedure works fine if theres no layers present, but if theres a recording layer only the deformation from the noise is transfered to the mesh but not the color.
Same thing seems to happen with the projection master, the deformation applies but not the color.
I really tried to search for this issue but no luck, am very sorry if this was answered before.
I love working with layers, to me there´s no other way to work and i hate to commit to any change on my meshes.