ZBrushCentral

3d layer corruption/bugs/issues

Issue #1 - Model explodes

Steps to re create:


  1. Select any model.
  2. Create a layer and turn on record at highest level
  3. Move down to lowest sub d level
  4. Make an edit
  5. Change layer intensity slider to 0.
  6. Go back up to the highest sub d level of tool
  7. Change layer intensity slider to
  8. Model will explode.
Here is a video showcasing the issue.
http://screencast.com/t/citQf54z

Issue #2 - Layer artifacts left over even when layer intensity is at zero. This issue has been in zbrush since the implementation of layers. Sets to re create:


  1. Select any model.
  2. Create a layer and turn on record at highest level
  3. Make an edit
  4. Go to the lowest sub d level.
  5. Change layer intensity slider to 0.
  6. Go back up to the highest sub d level of tool
  7. There will be artifacts left over from the layer even though the layer intensity is at 0.
Here is a video showcasing the issue.
http://screencast.com/t/znEvFIbY

Issue #3 - Toggling layer visibility or changing layer intensity while not at highest sub d lavel causes corruption. Sets to re create:


  1. Select any model.
  2. Create a layer and turn on record at highest level
  3. Make an edit
  4. Go to the lowest sub d level.
  5. turn off the eye indicator on the layer
  6. Go back up to the highest sub d level of tool
  7. There will be artifacts left over from the layer even though the eye is off
Here is a video showcasing the issue.
http://screencast.com/t/4igw2d4GY9

Furthermore, I have found that doing any of the following things while not at the highest sub d level will produce drastic artifacts on the model, rendering layers useless.


  1. Changing the layer intensity slider at any level but at the highest sub d level
  2. Using the timeline to adjust layer intensity at any level but the highest sub d level.
  3. Turning the layer visibility on or off at any sub d level but the highest sub d level.

An easy fix for these issues (if Pixologic can’t fix the bugs) is simply to disable turning a layer on or off or adjusting a layer intensity while the tool is not at its highest sub d level. Simply grey out the layer eye icon and the layer intensity slider. That would fix all of these issues. :wink:

Thanks for your help! sadly i couldnt fix the problem.

its a pity that this guys dont fix those old bugs.

Layers are completely useable, there are just a few caveats when using them:

1. Never ever turn a layer’s visibility on or off while you aren’t at the highest sub d level.
2. Never ever use the bottom layer adjust slider. Basically if your main layer slider is greyed out, its’ greyed out for a reason and if you use the bottom layer slider you will get artifacts. *Edit - You can use it, but pushing a layer’s intensity beyond what the top layer slider can do will cause artifacts IF you change sub division levels. Just keep it between 0 and 1 and you won’t have issues, but it’s really easy to go beyond 0-1 with the bottom layer slider so I would just say don’t use it unless you are staying on the top sub d level.
3. Never change a layer’s intensity while not at the highest sub d level if you are in record mode. As long as you aren’t in record mode you can change a layer’s intensity while on any sub d level. Going by the rules stated in number 2 above. If the layer intensity is greyed out, don’t use the bottom layer slider to adjust the intensity.

I really wish Pixologic would just remove that bottom layer intensity slider, it would solve a lot of the problems people are having.

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i finally managed to finish my work with layers, but when i try to bake them they all the model turns black :cry:

im on the highest subdiv and followed your instructions

any ideas?

Why do you need to bake the layers?

Is your model base color black? Try filling it with white.

Do you have polypainting turned on?

Do you have textures loaded?

Thanks for your answrs. i need to bake the textures because i’m going to pose the model and i need to have the 3d details on the model for later 3d printing.

i have the base model on a brownish color and with some polypaint in it ( i started painting without layers) , i have polypaint on now about textures loades, do you mean like spotlight ?

thanks!