Hello all,
I have this issue with my 32 bit displacement map being seamless between all my UV Sets except one.
Below you can see the image and the seam is on the hip of the creature where the thigh joins to it.
[[
](javascript:zb_insimg(‘118746’,‘seam_overpaint08uvs.jpg’,1,0))
Im using Zbrush 3.1 and 3dsMax 9.
My workflow is as follows:
1: Import OBJ
2: SCulpt
3:Render displacements in DE3 R32 setting DE-LCGK-EAEAEA-R32 ,with DSubPix2, MAp adjust=0, Seam OVerpaint=2, Map size=2048
4: Export Base LEvel MEsh as OBj and import in MAx
5:Apply maps in Max with RGB Offset -0.5, Filtering set to none. ( With mental Ray as a renderer I’m using the 3d Displacement map for my displacements)
6:Renderer settings : Scan radius 1 pixel, Max Displace:20cm , Max Subdivision : 64 K.
What I don’t get is if the seams aren’t showing up between the torso and the arms, whya re they doign so between the torso and the legs?
Thanks you for takign the time to read this!
Cheers!
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