Hi there,
I am learning how to extract 32Bit displacement maps from ZBRUSH.
And I went through a lot of tutorials and training sources, however when I extract my displacement map, looks like this:-
Here is my ZBRUSH MULTI-MAP settings
I have seen few people extracting their displacement maps and their’s looks almost like this (edited on Nuke)
I’m testing this on the Nautiloid model provided by The Idaho Virtualization Lab here on CG SOCIETY .
In Zbrush, the Model looks like this
Exported Model from ZBRUSH
Maya 2015 fileNode & Arnold settings
And here is how the render looks, where it should look like the one in Zbrush.
Please tell me what am I missing? Thank you
Regards
-G