I’m trying to find a fantastic tutorial that show how to properly get great displacement maps from zbrush and render them correctly in xsi. has anyone found a tutorial for them that actually handles this and it actually works?
i use to use mudbox for my 32 bit disp maps and it worked perfectly in xsi, i never had to do anything to my shader. but in zbrush i have to do all this work and its always a problem. anyone know of a fantastic tutorial so i can get things looking as nice as i could when using mudbox? thanks gang.