Hi guys,
Thanks for the help before on this forum, I appreciate the help.
I have another issue i’d like to get sorted. I’m trying to export a 32 bit discplacement map to be rendered in 3ds max 9 mentalray.
I calculated a displacement using the settings
MODE
Adaptive
smooth uv
now after generating I select it in the alpha menu
go into Displacement exporter 3 options. and select
D-32
DE-JCGK-EAAAAA-D32
This is the code I am using.
Auto scale
32 float
channel 1
Now I export, and the tiffs are created.
I open it up in photoshop and go to convert to RGB, but it already is . It’s not greyscale as it is at work.
I convert to .exr and open in max, but there is no data in that file.
Is there anyway to output a greyscale map? Or solve this problem
Thanks in advance
Joe
It came down to having the crytiff plugin installed in photoshop and on the system, which seemed to override tiff creation :S . very strange. All solved now though.