3 Questions
1. Running out of Geometry
So I understand the best way to create a model is to preplan and create all of the low poly assets in a 3D application, then import them as Subtools,
“But”
what happens when you start a head and realize you like where it’s going but you haven’t created the body for it and you have run out of geometry? I am using Blender so I don’t have GoZ or else I would probably just go to the lowest sud-d level and then add the geometry in Blender then reimport.
This is where using “voxols” like 3D Coat employs would come in real handy as you can just keep adding spheres or cubes to the head and build the body. What do other people do when they want to add a body to a head in ZBrush?
2. ZBrush and voxols
Do you think ZBrush will ever get voxols and does Sculptris use voxols?
3. Removing Artifacts
How do I remove these artifacts? (left over from extruding an alpha mask)

