I’ve been sculpting w/dynamesh and not really paying attention to topology but I keep seeing/hearing the term “retopology” and I’m a bit confused. I also heard that retopo-ing is a PITA.
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Aside from creating animation-friendly topology and a low poly mesh, what is the purpose of retopologizing? And why do some people export their model to Max or Maya to retopo their meshes instead of using ZRemesher + Zremesher guides, then projecting the detail of dense mesh onto the new one?
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What IS retopology in Max or Maya? I mean, what is the actual process? Do you create new topology over your mesh?
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If you’re creating a zbrush sculpt for the sole purpose of rendering and comping a 2D image, is retopology necessary?
Hope this wasn’t too confusing.
