Hi, I have this model i’m texturing in HD geometry it has about 55 millions polys. I’m using a brush with spray, alpha spray and texture, no zad. when i’m in “A” mode, everyting is ok, i have a AUV map ( i tried 2500 and 8192. I have Flat material and initially the model was filled with white. when i get out of “a” and press new from polypaint i get a broked texture part ok, part pixelated… daoes any one, encountered this ?
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