I found 2 issues regarding polygroups in 3.5
When you import the attached torus Obj (which has 3 different UV tiles) and create polygroups from Uvs
Zb 3.1 create 3 polygroups (good)
Zb 3.5 create only 2 polygroups (bad)
the second issue is related to the .ma import :
i can’t import Maya groups (sets) or Materials as polygroups in Zbrush 3.5
the third issue is related to the .ma export from zbrush.
import the sphere.ma, then export is in .ma
in maya, the sphere is now translated by 100;1 in X and rotated by 90 in Y
It’s no big deal. I only have to set it’s tran and rot values to 0 in Maya.
