ZBrushCentral

3.5 Navigation Weirdness

Hey guys,

I’ve been trying to switch over to 3.5 from 3.1. From what I can see, it looks awesome, but one problem I’m having is the way that navigation seems to be handled in 3.5. Specifically, framing an object or a section of an object (after hiding parts I’m not working on, for example) and being able to rotate around that section while I work. I understand that there has been additions to ALT+Click, but I think this is deeper than that or, possibly, a very noob thing that I haven’t figured out yet.

In 3.1, I would hide the parts of the model I wasn’t working on - ALT+CLICK to frame my model and work away. The ‘camera’ would use the local center of the model (I guess?) and I could just rotate around my selection easily. Now, it seems that this pivot is arbitrary, either using the center of the master subtool or using world 0,0,0. It’s a total pain in the ass for me as I need to basically zoom in, zoom out, reframe tons of times - making it really difficult to work.

It seems that if I set the pivot that I want (sending the model to 0,0,0…argh) it sorta, kinda does what i want…but that’s a pretty big hassle. By default it seems to focus on 0,0,0 for me…I guess by putting the model’s center there it kind of looks like it works…

Also, what’s with focusing on the origin of the latest brush stroke? That’s got to be new right?

Thanks for any advice you can give!

Gav

3.1 has a Local button that will orbit the camera around the last place you touch on the model. See if 3.5 has the same thing or something similar.

the change actual comes from the new way the “camera” works in Z.
if you go to draw>align to object it should go back to the way you’re used to.
This comes with a down side though as you lose the new “upgrades” to the “camera”.

dustin: cheers man, I thought that might be it as well - but it appears goast got it right :slight_smile: Local transforms, I think, just enables the camera to rotate around the latest stroke origin. That seems weird to me as I really don’t remember having it enabled in 3.1…but now seems crucial to how i want to work. Thanks for the suggestion.

goast: Awesome, thank you! That seems to do the trick. I can gladly live without the ‘upgrades’ heh. This is a huge help, I had heard of the align to object feature before, but must have had the wrong combo of settings to make it not work the way i wanted. With ‘perspective’ on it seems to look wonky. Like the model is stretched out. Lowering the focal seems to make it okay, just weird as I’m used to working with something like 90 focal. Alright, back to work. Thanks again man, you’re now on my christmas card list!

Gav