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3.2 Render "Best" Crash

Hi Aurick, thanks for the speedy response! Here’s a copy of one of the documents I’ve created that are giving me trouble. This is very much an early work in progress, but I appreciate the help towards a solution for when it really means something… in another week if all goes well. Thanks in advance.

Test File LINK

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3.2 Render "Best"Crash

I’ve got a strange issue with my Zbrush 3.2 (mac) crashing on the very last 1% of any sized render set to “best” quality. It doesn’t seem to matter how large or small the image is… it just doesn’t like the “best” setting… or rather completing the render. Has anyone else had this issue? A search didn’t show to much. I don’t remember having this problem on any other version of Zbrush that I’ve used in the past.

  1. I have less then probably 12 matcaps I’ve loaded in addition to those that ship with 3.2

  2. Tried even with a clean install and still had the same problem.

  3. It makes my renders look so much cooler, so I have to figure something out.

  4. I can render this all out in Maya or Max, but the point was to try to get the exact results I was looking for right out of Zbrush.

  5. I’ve dropped the tool to the canvas, saved as a document, fired up a fresh session, loaded the doc only and rendered getting the same crash at the very end of the render… as if it’s having trouble writing the final file to something possibly?

Appreciate any advice or troubleshooting that can be provided. I can provide files to test with on your version if requested. Thanks.
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Aurick??? You still out there?.. Anyone?.. HELLO (echo, echo, echo) :confused:

On your rendering problem…
Increase the Light>Shadows>Uni value to 100. (That is located in the Shadows modifiers in the Light palette).
If this resolves your problem, then keep ‘Uni’ at 100 and hopefully this will not be an issue on your system when the next version is released.

Also, don’t use Glow materials - there’s a known issue that will cause a crash.

HTH,

Hey Marcus, thanks for the great ideas! I actually, just this morning, figured out how to get around the crash. As I mentioned I could create almost any sized render and it would crash right on the last 1% of the render. So here’s the fix as wacky as it sounds.

  1. Drop the tool to the canvas
  2. Grab your 2.5 Eraser
  3. Erase even just the last role of pixels by holding down Shift while Erasing
  4. Render Best Quality
  5. No Crash!!!

Wierd?.. I think so.

Thanks Adam, I’m glad you found a fix. That’s very useful info that I shall pass on to the development team.

Cheers,