Just got done playing around with all the new features and redone interface; along with the plugins we have been waiting for> Just in time in time too! I had to jump over to mudbox for a while to finish some projects, now I can cut that software out of my pipeline completely. I honesty believe one day Zbrush (can be ) (will be) a complete animation software package if it keeps going at this rate and they don’t sell out early. Great Job Guys!
Great job indeed, love it. Thanks.
Guys …whining again?? complete overhaul? It’s an update, not a new version. geeeezz.
… but then I downloaded the update. This is one groovy step forward. I knew they were busy, and now I know why.
Stuck @ work. Haven’t seen it. Didn’t spend much time with 3.0 in the last few months either.
Tweak is gone?
Hotkeys are here? Sounds nice. Is it possible to list existing ones? Does it warn you if you’re about to destroy an existing shortcut? :eek:
Learning any software (and most other things) is a question of creating habits and acquiring insight in how something works to get the results required.
When you’re new, the first threads you weave are quite frail. Later on, with more insight in the working, it’s easier to find your way. But even a changed icon is seen as an imprtant change when you’re new. Because you lose your reference, you feel insecure. That’s normal.
And without criticising the new interface, things have changed.
Of course acquired knowledge isn’t really lost. But it has to be adapted, and the keys to get things working have to be found again.
That’s why we have to start anew. All of us.
The more experienced, you are, the faster that goes.
Where is Rapid UI? The presets? The tweak brush?
etc
There is no whatsnew.txt explaining anything.
Things like this do make it more difficult for beginneres to follow.
This is a wonderful point update! A lot of promised features and more. I like all of the extra touches to the UI like the ability to scan over materaials and have a quick preview of what it will look like on the model- very nice!
I’ve tested Zmapper and Displacement and so far so good! The new brushes are cool too and offer some subtle but notiable changes to the existing brush set.
I’d give it two tumbs and big toes up…but you only have the thumbs icons!small_orange_diamond
I just upgraded to 3.1 a few hours ago and I’m really impressed by the changes! Especially the new brushes!
But there are some issus that prevent me from doing work in Z3.1 now. I’m working on a mesh that consists of around 7 mio polys right now but Zbrush 3.1 is telling my I’d have too less RAM to go up to 7 mio. Instead of doing it it crashes.
I edited the memory settings already without success
It worked pretty well in 3.0 without any error messages and I could go up to 16 mio one time.
I have 4 GB RAM that’s why I don’t understand Z3.1 is complaining about too less of it. Even with 2Gb ram and Z3.0 I could subdivide up to 6 mio.
Also my first try of using ZMapper failed. It crashed when I tried to render a normalmap. Propably I did something wrong I still have to figure out more about 3.1. I hope everything will work nice
Does anybody have an idea why I got those RAM issues which I didn’t have with 3.0?
Thanks for the update.
I like the new UI.
5.5kbs download But it will be worth it.
Can’t wait to try:
Support for square alphas
New Brush controls: Color Mask and BackFace Masking
Displacement Exporter
Nice one Pixologic!
My material preview on mesh , when going over the materials doesn’t seem to work. Anything else i have to do except check the Preview option?
“E”
Main topic is to thank Pixologic for a great program.
Their people have all worked liked dogs for quite awhile
on this and I do not wish my meanderings to take away from
what they have/are accomplishing.
Suffice it to say:
- I am a slow learner.
- I am one of the older kids so change is a bit harder.
- I had overdone the purchasing of dvd’s, tutorials, etc in
an attempt to learn this program - My first “look see” was disappointing from my perspective.
- Had just learned the difference between tweak and move:D
I have no doubt that the new version will surpass all previous versions.
I have no doubt that this is a remarkable program put out by remarkable
and talented people.
I also have no doubt that sooner or later, I will be repurchasing all that
I have bought before.
I also have no doubt that sooner or later, I will be repurchasing all that
I have bought before.
Yes we do all learn in different ways. I understand how you can feel overcome. But all of the things that you learned are still applicable in zbrush3.1. There haven’t been any features that are re-moved. I have yet to purchase a dvd or a tutorial and I know zbrush quite well. 95% of my knowledge has come from this very forum (and of course just plain practice). This place is unbeatable for learning zbrush. You can post any question you can think of and in under 2 hours or less you will usually have an answer.
My main point though was just that in my view really not all that much has changed since 3.0. There are very few new features to 3.1. For the most part things are just more organized, refined, stabilized and exsisting features are enhanced.
Best of luck to you though, and feel free to contact me directly if you have any questions on any zbrush related topics
The new interface has blown me away.
The new Material palette alone is worth it, nice small previews and a lot more materials in the palette, plus a preview of what it will look like on the selected model without even clicking on it!!! Matcaps and normal materials are now seperate.
Each brush has a preview so that you can see what it will do to your model.
This update is more than a patch!
Please all forgive me when when my first comment about 3.1 sounds a little bit disappointed, but having read all the previous enthousiastic comments I awaited a real miracle before I took now a first look into the 3.1 version.
So, after taking a short look-around into 3.1, I really cannot find any functional thing that has dramatically changed to 3.0, beside the UI-optic of coarse.
For me the new UI is not so good, because I have a 17’’ TFT with 1900 x 1200 pixel-screen and now all buttons and icons are extreeeeemely small and difficult to quickly work with. But the overal look is pushed up, no question.
There are still no Color-layers for polypainting which would be essential to really use this cool new 3.0-feature. I like to get rid of bodypaint and use ZB instead for the whole 3D-layered-texturing-process.
Some new 3.1 topics sound interesting, but where are the informations of how to use them ?
So, what can be really done with Color- and Backface-Masking etc. ?
Is anyone here already familiar with that ?
And what about the announced new topo-functions ? All seems to be the same as we have already discovered so far in the Topo-Lab.
So, at the very first look a pepped-up UI-styling and some minor new addings, but no fundamental changes to 3.0.
Hopefully they could fix some of the bigger 3.0 bugs, that’s more important for me than some more gimmik-brushes (that I don’t really need),
But of coarse thanks a lot to pixologic for another free update.
I can understand that some of the changes are a bit bewildering. But I don’t think that Pixologic changed things this soon after a major release without feeling that they were making real improvements that would make things easier all round. I also feel that much of what you have learned will hold good. The principles and basic workflow are still the same.
The change that has me most worried is how all the brushes are in some pop up menu and with a ton of thrown in brushes like tracks and eyes and what not that are not something you use on and off. With quickly testing it I had to pause several times to find the same brushes over and over, making work slow. I just think it was so much faster to have the main brushes on the left, text only, each their own modify slider.
So before when going to tweak, then to clay, to standard, to smooth, was real simple and one click on the left. Now I have to open a pop up menu with small icons and tiny text. Then even worse is the layout of the brushes such as how the standard brush is almost on the other side of the screen from where you click the brush button. Which is annoying with a pen.
How can this be positive step? Am I missing something? I know you can set hotkeys to brushes now, but I’d rather have it the old way since when I’m using a tablet I don’t have the best access to my keyboard.
Couldn’t they have kept brush area on the left the same and a button for the new misc/custom brushes? I mean with the work for those UI changing buttons on the top right, couldn’t one have been similar to 3.0?
Also, I’m a new user, only this last week. Purchased 7 tutorials. So I just got use to the way it was before on the left and I don’t know the custom UI options enough to know if I can get it back similar to the way it was.
I haven’t heard much complaining about the way the brushes are displayed now in a jumbled pop-up. So again, maybe I’m missing something.
also feel that much of what you have learned will hold good. The principles and basic workflow are still the same.
Fingers crossed you are correct!
Thank you for taking the time to post this, appreciate it.
Sorry it took time away from that which is important.
You can change the button size in the Preferences:Interface submenu (top slider) though on a 17" screen at that resolution the text may be small.
I think you should try out Posable Symmetry. I’d be surprised if you didn’t like that. See the Transform menu.
Fingers crossed indeed. But you have only to ask if you get stuck. Everyone is important.
The model must be in Edit mode for the material preview to work - it will show up in the popup.