ZBrushCentral

3.1 Great Job, Pixologic!

I love the new hotkey assigning… feel so much more comfortable in zbrush.

I have some issues:
if you assign z to undo, undo doesn’t work properly

is there any way to increase the brush size without having to use the slider… ala mudbox, maya, silo?

i think like the versions before… with +and -

regards
k0s

Yeah I thought my mesh was corrupt so I took it into Maya, checked it out and reimported it back into Zbrush as a different obj at level 1. It worked fine when I went through the subdivisions but as soon as I got into Zmapper… SPLAT! Mesh everywhere… quite frustrating! :confused:

Isn’t brush size [ and ] …

~k~

I love the new interface and the GUI.

It seems as if this is the real 3.0 update as far as icons and whatnot and they could not implement it until this 3.1 update for various reasons.

Forgive me if this sentament has been restated a million times in this thread. I have been messing around and could only read a few pages.

back to messing around…

Oh… Great Job as usual Pixologic team. This is why you all are the future.

OK I have a BIG problem with this update. My ZB3 had errors loading up for a while now so i havn’t touched it at all, never reinstalled it. So I just downloaded the 3.1 patch, installeded it, and it still gave me the same error and wont load up. So I restarted my computer, and now my computer wont boot up. (get stuck on the screen where you can get into setup before the windows icon shows up, but it wont even do anything when i try to tell it to go to setup or configure).

Would a patch cause this problem??? or is there something wrong with my computer unrelated to all this?

I doubt ZB3.1 killed your pc. It was likely sick for a long time, and Zb3, being dependent on stable hardware, was erroring because of it.

ok, this problem existed from long time ago and i dont understand how the beta testers overlooked this. when i move a part of a mesh it drags vertices from areas around it even though those meshes are not closely connected.

is there any solution to this, any setting that can change the way the brushes affect the mesh?

and dont tell me i have to mask anything, every brush in zbrush ignores mesh tangent and just works in world space.

I was getting crashes when launching with 3.0 that continued with 3.1 until I rebooted. That problem hasn’t happened since… I am one of the lucky ones suffering from the crash on save prob now though :mad:

I do agree that the patch probably had nothing to do with your boot trouble… Unless someone else reports the same thing maybe.

Cool new TRICK!
I noticed that when holding down shift, and starting your brushstroke off the mesh, the smooth brush no longer caused the model to rotate!

So I tried reassigning the shift brush from smooth to something else. It still works! Now you can select a brush with SHIFT, and when using shift, your model will no longer rotate when starting a stroke off mesh!

It’s not a issue of mesh tangent space, it’s a issue of topological proximity versus spatial proximity.

Maybe the new pose symmetry can help, since it relies on topology?

yes, topological proximity it is.
but how does the pose symmetry help me do this? could you demonstrate?
anyways, i dont want any symmetry since my mesh isnt symmetrical to begin with.

.

mudbox seems to use almost like a ’ surface distance ’ based falloff for its tools. and it’s very helpful at times as is obvious in the example you’ve shown. it’s really handy for areas like the lips of a closed mouth also. i’ve made a request for this to be a toggled option. i’d love to have it included in a later update

ah nm, saw the other thread about the new UIs.

For me, Rapid UI and then back to Classic crashed to desktop everytime. Perhaps there were bug reports on this?? Once I got the hang of customizing the interface I took that button off of the bar just in case I had a notion to click it again!! :wink:

Have a question about the hands… How would one grab just the one finger and move it like that? What tool or brush would be used to accomplish that?? That’s really neato!! :slight_smile: Ah but now I see. The Mudbox examples are not deforming horribly but the ZB3 ones are?? So is there a way to keep the mesh from not distorting when being pulled like that??

Thanks!! :slight_smile:

does anyone know what kind of adjustments you need to make to your lighting setups to make the renders appear like in 2.0? my old scenes I tried looked really dark now when rendering.

Well, you’d use transpose and topological masking in Zbrush.

i agree, a toggle for volume vs surface falloff would be great.

in the interim, try the ctrl-drag masking in transpose mode. been using it on a fairly dense model, works a treat, seems to just ‘know’ where you want to mask.

for that finger example you’d probably want to be using a traspose-rotate anyway. :slight_smile:

and to chime in with some positive energy, 3.1 is working a treat for me, under parallels on my macbook pro.

Really good job, features are cool and Zbrush seems as productive as never before.

But: what happened to the “main” crash me and my friends are experiencing? some times you right-left click on the viewport and zbrush freezes?! but if u press “shift” it stills seems to change the UI switching the brush to smooth, although anything else.

I sent a mail to the support team before 3.1.

I can’t believe betatesters didnt spot this. I thought they are all day working with zbrush AND it turns out that they are really good artists, but I think the first part is not quite there yet…

So yeah, very good art but not that much of efficiency IMO from their part, since such a silly bug that happens to me twice a day at least, shouldn’t be such a deal to find.

i agree, it seems that the most beta tester are like : i like to get the hottest soft before everybody other does.

me is betatester for hardware like saitek (more than 7 years) and dell (r.a. 2 years), software for various games (since i can think and use a keyboard)…
and everytime i spot an bug, might it be the smallest or even an unconvinent way to use the soft or hardware, i report that.

depending on the severality of such “bugs” the devs take a closer look.

but, what can the devs do, if they only recieve a few bugs per day from fewer reporters? … it cost many effort for the studios to take care about the beta testers and the program, i guess that pixo got not that much peepz sittin there neither they may have a responsible lady or guy
who is takin care for the betaprogram ONLY. if it would be like that, they would clearly seperate from unuseable testers quickly.

my opinion
k0s

The one thing I was hoping they fix with this upgrade but didn’t happen was (zbrush to Poser Morph) still get bad results…I guess for morphs I will still have to use ZB2:(