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2Q's. Importing objects as layers from Max. editing UV's on already colored model.

Got two questions that I’ve been searching for the answers to for a while, but have found everything but what I have been searching for.

One. I made a model in Max 9 and wanted to bring it into Zbrush for detailing. While yes I know how to do it, for this I’d like to import it and have all the objects (eyes, head, hands, feet, body) all imported with their own layers so they can be edited separately instead of being imported as one large object.

Two. One model that I had done in zbrush, exported as obj, UV mapped it, then brought it back in to zbrush for texturing with poly paint. However after I had finished painting and did col>texture I found a few areas that I missed before of my uv’s are streching the texture. Will the poly paint on my object remain if I take the object, fix the UV’s, and reopen it back in zbrush to redo the col>texture for the new UV’s, or will the poly paint I have now be lost?

Question 1: Export each object separately from your other app, then use SubTool Master to batch import them. Each will be made into its own SubTool so that they can be sculpted separately. Layers will not work for what you’re trying to do. SubTools wil.

Question 2: I think it will work. (I haven’t tried it myself.) But even if it doesn’t, you can use an alternate method. Import as a new object and append as a SubTool. Divide the new version to have as many polys as the first. Then in the Draw palette, turn on what you want to copy. (Mrgb, Rgb or M, as well as Zadd if you want to copy sculpting.) Now use Tool>SubTool>Project All to copy the details. If Rgb is on, then polypaint will be copied.

Yeah subtool is what I meant. Sorry I’m use to calling everything layers. :stuck_out_tongue:
With subtool master, will everything stay the same size or do I have to mess with scaling once in zbrush?

Thanks for the help.

Now to bravely try and fix the UV’s on this poor model.

Attachments

Drone.jpg