Got two questions that I’ve been searching for the answers to for a while, but have found everything but what I have been searching for.
One. I made a model in Max 9 and wanted to bring it into Zbrush for detailing. While yes I know how to do it, for this I’d like to import it and have all the objects (eyes, head, hands, feet, body) all imported with their own layers so they can be edited separately instead of being imported as one large object.
Two. One model that I had done in zbrush, exported as obj, UV mapped it, then brought it back in to zbrush for texturing with poly paint. However after I had finished painting and did col>texture I found a few areas that I missed before of my uv’s are streching the texture. Will the poly paint on my object remain if I take the object, fix the UV’s, and reopen it back in zbrush to redo the col>texture for the new UV’s, or will the poly paint I have now be lost?

