ZBrushCentral

2048x1024 textures here...how can i paint in zbrush now???? please help!

I mostly do all my 3d painting in zbrush now days. i started my new character position today and found out they do 2048x1024 textures…neither my lead or i knew how to do this in zbrush since it exports in square textures. PLEASE tell me there is a way, otherwise my life is about to get way harder…please help community!

is it possible i could paint in zbrush, export model+poly painting and bake that info in modo? thats the only solution i can think of…i dont even know how well that’d work though…damn this sucks.

Couldn’t you just paint it at 2048 x 2048 in ZB and then when you are done re size the texture in Photoshop to 2048 x 1024?

Who said ZBrush only exports square textures?

new-2.JPG

edit: You can also use xNormal to bake your polypaint to texture.