ZBrushCentral

2 simple Questions

1: i want to mask painting on a new extruded poly-tools, but i always paint both-side…what possibly matter will cause that happens? I just wanna paint the surface…:cry:small_orange_diamond:cry:

2: after re-topology, i wanna export the mesh to Maya make a UV Map, but when i re-import the mesh, size of new mesh is more Huuuge than the old one.
i tried couple times, even i did nothing after export, and re-import the mesh, Size’s problem still happens…
If i need to adjust some function B4 i export the mesh?

Looks simple…but crash me~:confused:


  1. Turn on backface masking in the Brush palette.
  2. http://www.zbrushcentral.com/zbc/showpost.php?p=546514&postcount=23

how can we live without you~ Aurick~