hi, 2 questions i had
1.quick edit-
where is this button in zb3?
it used to turn on/off the switch to low res look when you rotate.
2.morph target-
in my tutorial it said this is important for people that rig first,
so this time around i made my semi low res mesh in maya and rigged it
before i started to texture and color in zbrush.
now that im finished in zbrush, when i switch back to my morph target
to the low res pre-morphed obj and make my displacement and normal maps,
i get little to no displacement in maya and my normal map is semi decent.
but when i dont switch back to my original morph after texturing and i make displacement and normal maps,
i get a far better quality in maya.
so the question is what is this exactly for?
thanks.