Hello, this is my first post so I would like to say hello to every one. I’ve been interested in zbrush for a while, but it was not until some months ago that I found decide to get more involved with it. I started learning anatomy and read a couple of famous books about zbrush and made their tutorials.
I found this web extremely interesting and after reading through many post of other people I both found out that there is unbelievable talented people here, but most important, really nice and helpful people.
I create this post also to ask a question related to my first WIP. When I was working with the zbrush books i was working with Zbrush 4. But now, I updated to 4R2, and find out what dynamesh i capable of.
I started playing with it for a couple of minutes…and that became 2 hours, so I continue working with it. Now I have a girl bust, with no hair. One single subtool. I just wonder which is, in your opinion, the best approach now to add the hair. I guess I should have worked with it when I was creating the dynamesh. Do you recommend me to just create a new subtool and merge if afterwards? Should I delete my higher subdivisions and go back to work with dynamesh? I guess many people have had this situation before: a bald, detailed character. Im not looking anyway for a realistic hair, like the new brush that is coming with 4R2b, but for some kind of “plastic looking” hair.
Thank you all for your time.